@Ipcstr, thanks. You are a bit limited if you want to take advantage of deferred lighting so anything but Phong shading will use forward rendering even in dx11. I was hoping to be able to get decent results with deferred lighting so I could use it for most of what is on screen and avoid some of the performance Issues with…
Hi all. Got a strange one. The other day I was working in Max 2010 64bit and I noticed that the viewport lighting was all messed up. Its as if there is a light in the scene, and objects aren't just lit up from the standard viewport light (whatever you are looking at is illuminated). Even in a completely fresh scene to make…
From what I can tell is first want the glowy bits on your texture to help light your scene, try "Use Emissive For Static Lighting" on the static mesh properties and bake and see if you like that lighting effect. I feel the specular isn't doing much because the lights are so close to the surfrace of the models. Bump up the…
Lighting Artist Contract - 12 Months Guildford, Surrey, UK Full-time On-site £109 - 149pd Start date - August 2011 Our client is a well-known, AAA title-producing games studio and they currently have a vacancy for a Lighting Artist. Requirements/Experience of the Lighting Artist: - Proven ability in games industry by…
Hello fellow UDK enthusiasts! I am reaching out for some help as thus far my efforts have turned out fruitless. I am currently trying to finish up my final UE3 level before moving on to UE4 and that sweet sweet PBR goodness. All of the sudden this weekend my light builds started coming out extremely bright almost as if it…
I've got a glass cylinder with a metal wall behind it and need to use a light to light the metal wall but not the glass cylinder. The glass has a Mia material with the light linked as exclusive. With no transparency on the glass it is not illuminated by the light which is what I want, but as soon as I turn up the…
Okay, I'm currently working on my portfolio, I received some advice on here to Improve the lighting and make it less flat, which was because I was using environmental lighting, any input on the new lighting setup will be appreciated, Thanks. New-- Old--
Hi guys! I would like to present you my Lighting Art Course - Link In this course, I'll show you how to set up lighting for a variety of situations. Whether it's overcast weather or natural light in a cave. You will learn a lot of theoretical and practical information. I will also explain how to balance your lighting and…
You need to use the lightchannels to have a separate set of lights illuminate the char than the ones that light up the level, that way you get full control of placement and brightness without altering the level. You may want to go without light environment on the character (will make dyn shadows harder/impossible though),…
Concept: I want to achieve the crisp shadows from the fluorescent lights on the left, and get the dark shadows along the tracks. Would you even use a dominant directional light in an interior or just point lights? Or dominant point lights...? Edit: Or should I make the florescent lights an emisive material that light the…