Hey Polycount, this is my recreation of the Engineer hero from Heroes of Newerth. For anyone familiar with the game, the characters are low res, around 2k tris with 256 texture maps, however they have really nicely detailed character concept art. I've made my intepretation of their concept with a full scale character as…
not too sure about that, I'm sure you can trace Frostbite 2 all the way back to the Refractor engine in '99 or at least back to Frostbite 1. I'm not doubting the DVD, most programmers will be involved with rewriting major parts of an existing engine until it becomes a new engine for their studio. For example: Unreal 2…
Considering Autodesk's own rendering engine is childs play, I don't think it's wise to design a rendering engine around the software instead of designing software around the rendering engine. You put an engine in the car, not the other way around. I'm glad they've both made steps towards this plugin. It sounded like we…
Wha..? iD made quake 1,2 and 3, and made a new engine each before they made doom 3 and it's own engine. Once DNF is released, they need to have a special edition that includes all versions from previous engines, I still would love to play the version I saw a trailer for on the Unreal Tournament engine from over 5 years…
Perhaps the Torque Shader Engine? It's a new adaptation of the Torque engine with new shader things added, it sounds pretty promising. The original Torque engine was able to handle outdoor environments pretty well . An example of the original engine's application is Tribes 2. TSE:…
Hello i am new to the forums so thank you all for choosing to view and reply to this post. I want to know why are there so many kinds of maps and how many maps can an in game realistic model really use in an engine like Unity, Cry Engine and UDK ? Im mostly talking about the Ambient Occlusion, Gloss maps, Height maps,…