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Light map issue in Unreal Engine 4

BunnyZ
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BunnyZ null
Hey, I was trying to put my thing in Unreal Engine 4, then these shadows in the red circle in the picture showed up, so I went to 3ds max to redo my light map in channel 2, then went back to unreal engine, it's still like this, same with another asset I made, I don't know what to do, Can any one let me know how to solve this problem?  Thanks!

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  • fuzzzzzz
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    fuzzzzzz polycounter lvl 5
    stupid question but are you running a rebuild lighting ?
  • musashidan
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    musashidan high dynamic range
    fuzzzzzz said:
    stupid question but are you running a rebuild lighting ?
    I was going to ask the same thing.... :)

    OP, can you show us your lightmaps uvs?
  • cgtoolsmith
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    cgtoolsmith polycounter lvl 10
    Could be related to many things, for example:

    - Did you pressed re-import in Unreal Engine? You could try to import the assets back in to the engine. Small thing I noticed when the assets has no UV2 channel and the asset is already imported in Unreal it will not update the UV2 when you press re-import. (I think)

    - Try to increase the lightmap resolution for your asset, (Click on your asset /static mesh and go to lightmap resolution in static mesh menu.

    - If all else fails just test it in a empty map/level.

    PS: Are there any lightmap errors visible in the lightmap log?
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