Hey, I was trying to put my thing in Unreal Engine 4, then these shadows in the red circle in the picture showed up, so I went to 3ds max to redo my light map in channel 2, then went back to unreal engine, it's still like this, same with another asset I made, I don't know what to do, Can any one let me know how to solve this problem? Thanks!
Replies
OP, can you show us your lightmaps uvs?
- Did you pressed re-import in Unreal Engine? You could try to import the assets back in to the engine. Small thing I noticed when the assets has no UV2 channel and the asset is already imported in Unreal it will not update the UV2 when you press re-import. (I think)
- Try to increase the lightmap resolution for your asset, (Click on your asset /static mesh and go to lightmap resolution in static mesh menu.
- If all else fails just test it in a empty map/level.
PS: Are there any lightmap errors visible in the lightmap log?