Hey guys, I've recently had problems with my 2 8800GTX's in SLI overheating. So I've put my balls on the table and ordered an EVGA GTX 580 Hydro Copper 2 which is winging its way towards me as I type! Woooo.... Bad news is I have never ventured into watercooling before. Since I'm watercooling my GPU I'm going to buy a CPU…
Hi Guys! My latest product for unreal engine 4 has been released! It's called 'Cartoon Cel Shader'. This is not a post processed based cel shader and outline solution! Any feedback is helpful! Check out the video, purchase links are in the description! Thanks! https://youtu.be/ENOCAmEnqg4
Going to be a cool project :+1: Remember my grandad had a similar carpentry hand drill I'd kinda 'borrow' using it like a gatling gun playing soldiers while on school holidays.
I have started working on RGB masks for my walls and ceilings, but I am not sure if I am doing it correctly as there are limited resources that I can find online :'( or maybe I am bad at keywords :'( Here are some early trial and error: I did 5 separate 2K RGB masks for 5 different materials and I think I could've just…
I present... COD - Bass Ops. A third fish shooter. "It will leave you gasping for breath!" :smokin: [ame="https://www.youtube.com/watch?v=BUEJQU6cyEE"]COD - Bass Ops - Animation Test - YouTube[/ame][ame=" https://www.youtube.com/watch?v=BUEJQU6cyEE"][/ame] Will update with project plans and ideas, as I get time.
I am looking for a 3D character modeler skilled with cel-shading / NPR shading DIRECTLY SIMILAR to the look of the 3D cel-shaded character models of the games Guilty Gear Xrd, and/or Dragonball FighterZ. The goal of the 3D modeler will be to create a 3D cel-shaded model of a character design that is already illustrated,…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
god dammit I've stared at this sword jpeg long enough, time to actually attempt to make something out it Day 1 Making another Coil gun, but this time I want to pay extra attention to the silhouette of the gun, since last time.... yea So I made sure to rough it out in blender first I think I've got a good shape so far, but…
Hi experts, I am currently working with some quick iteration isometric environments, and decided to use Toolbag as the rendering/showcase tool. The style should be more cartoony with the cel-shaded look texture. The look should be similar to the toon shader in Substance Painter. The problem is I like the rendering quality…