Hi everyone,
I’m currently working on a new project to refresh my portfolio and experiment with some new workflows in ZBrush.
I am modeling this vintage hand drill in 3ds Max, using a variety of reference images to create a unique design. My plan is to bring the base into ZBrush to generate the high-poly version, so I’m not worrying too much about topology at this stage. My goal isn't extreme optimization; I really want to max out the visual quality on this one.
I’m also planning to use ZBrush to sculpt damaged wood details. This is a first for me, so I’m curious to see if I can achieve the look I’m envisioning.
I’d love to hear your thoughts or get some feedback as I progress. Looking forward to the exchange!


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