I have been working on and off on this project for a few weeks. The goal is to make a museum that looks like it could be from Overwatch. I am currently focusing only on the front/exterior of the museum. It will be used as a space to explore in a VR project being done by my class. The museum is supposed to be a french…
I was given a concept by Simon Kopp from my instructor and was given a week to recreate it and texture it. Other guidelines we had to follow were that the whole thing had to be under 14000 tris, and all textures combined had to fit on a 4096x4096 size map. This was my first attempt at creating an internal environment and…
I'll post my works in progress and hopefully finished pieces in this thread, my goal is to learn stylized modeling and texturing like you see in games like WoW, League, Blubber Busters, Darksiders... Questions, critiques and suggestions are welcome :)
Hi all, first time posting my work here, i'm currently trying to make my own Mario from super Mario Bros, but with a touch of stylized but Realistic. still WIP, doing some detailing on the cloth now.
Experimented with a stylized texture style, just made with plain paint colour in substance painter, with a few generators to make the edges, really quick texturing style and fun. Modeled in maya and zbrush, textured and baked in substance painter 2. model
Hi! I am looking for someone who can create a 3D model of a stylized character that I can rig and use for videos that I make! Knowledge of rigging would be nice but necessary. I made some quick mock-ups of the character and we can go over more in detail later. Thanks a bunch! Please email me here if interested:…
Just want to share with you a progress of my work. For that task i should model all the interior for fantasy stylized tavern. I'm a character artist actually, so that should be interesting and hard quest. If you have any advises or tips, welcome to share it with me. Quick concept: And i'm already started on blocking all…
Working on a new model for a stylized weapon. This is where I'm at on the modeling wanted to get a little feedback before I start on textures. ( any Feedback would be great!)
Hello, I would very much appreciate any feedback or critique of this material. I'm making a few stylized materials for an upcoming scene I'm putting together and I would love to know if there's room for improvement. Everything created with Substance Designer
guys this is my first asset is made for unity store , i did'nt sell much on this i appreciate any critiques , regards quality and price https://assetstore.unity.com/packages/3d/environments/urban/urban-stylized-modular-alley-pack-112092