Who? My name is Timothy and I am a burgeoning 3D artist and designer. I have been independently learning programming, graphic art, and design since I was 13 and received formal education in video game art and animation, having graduated in 2016. I am hoping to transition from my current full time job to working full time…
Hi there, Note: We do NOT require you to have knowledge of coding the UI in UE4. This is solely for the 2D artwork/PSD file. Circuits and Shields is looking for an expert UI artist to put together the UI for our main in-game HUD (and possibly further work on menus/game screens in the future). The first task, the in-game…
Hello, Apologies for the late update, I wanted first to have something solid to show and not just random ideas. After experimenting with various approaches, elements and colours the final idea for one of my two spells is a dark necromancer like spell, which could be the ultimate skill of a champion. I was always a fan of…
It's deeply depressing. Who the fuck wants to put thousands of hours into become proficient at character art, shed blood, sweat and tears for it, only to end up making something that's merely an "anchor" for some AI generated dogshit? We're not here wanting to make fucking source material for AI shit to sit on top of.…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…
You can show skulls in china as long as the aren't actual skulls. Paintings of skulls (like on that chest), silver skulls, gold skulls, etc. Worked on the china release of Warhammer Online, and I had to do a pass of everything I could find that had a skull and remove it. Which is Warhammer meant everything. It's pretty…
Hello fellow forum members! Introducing myself, I am a brazilian artist, i have decided to participate in polycount's forum to improve my skills in digital art. Hopefully i'll get to interact with other students, artists and get motivated and improve my skills. My background as an artist is all traditional - in traditional…
Hi everyone, I'm Rupendra Kumar, a 3D vehicle and hard-surface artist with experience creating game-ready assets using AAA production workflows. Previously worked as a Vehicle Artist at Rockstar Games. I specialize in optimized vehicles for real-time engines and game production pipelines. I'm currently available for…