Hi Peoples of polycount! First let me say a big welcome to you all, I cam heard after reading many great threads and hearing how this is the place for help,feedback and inspiration..:D Anyway, On to my issue/s: First for a bit of of background: I am a 3rd year uni student and I am working my final project. This project…
Hey guys~ this is what I made in a month with UDK I'm still studying in a video game school in Montreal. I am a level designer so I didn't put too much time on the look because I wanted to focus on the player's experience and level's gameplay. The reason that I called this Temple is because I want to make an adventure and…
They reuse UVs a lot. Only 1/2 the face is textured, the other 1/2 is mirrored in UV space to use the same 1/2 texture. Same with any symmetrical body parts... only one arm is mapped, only one leg, etc. The helmet UVs are even more optimized... only a small section of the helmet is textured, and all the rest of the helmet…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Hey ladies and Gents so i wanted to post this here for awhile but my internet was offline for 3 days so i started to work on my Arcade Singed skin and completed it and will post all the progress shot's and rest here all together since i never had any days to update it all hope you enjoy and let me know what you think of it…
In context of what was brought up in other thread it should be noted: Blender in particular makes the texture look pale when the image Color Space is set to "Non-color", but it will read correctly by the Normal Map node. It can get a little confusing because of that.
Hey everyone, I'm working on an envrionment piece at the moment of a luxury apartment. The apartment in question is depicted on this website: http://www.home-designing.com/2016/04/two-sophisticated-luxury-apartments-in-ny-includes-floor-plans I'm only building a small part of it because the apartment itself is absolutely…
Hello [: This is the first time I try to convert one of my sculptures(Based on another artist concept) to a game character so I was doing the retopo, wondering if its a good practice or just good in general to leave holes in parts of the mesh that are hidden or don't have any good use, like the beard and hair since they…
Hello, everyone! This week has been all about texturing. I've been working on the main and secondary materials, the details, and the wear and tear on each part.
Thank you for your kind words and encouragement, JOY. I currently have about 75% of the low poly built with initial UV maps laid out and have begun test bakes and exporting to Marmoset Toolbag 2 (my trial for 3 expired a while back, and I can't upgrade until maybe a month or two). I still need to go in and finish up the…