I just recently watched the 3D Motive modular building tutorialand it seems to make a lot of sense. But to me it also seems to be very limited. The whole part of taking a plane in 3ds max and modeling everything from the plane seems to me to be limited to very basic shapes. For example, I want to make a building that has…
Hi there!! I'm working on a modular game level. Here's some screenshots: The character textures still unfinished, clothes with just normal maps. I'm using 3ds max and Unity 3d.
Hello polycount forum. As you can see i have a problem with creating modular assets in unity. The middle part has a darker shade then the corner parts. As far as i can tell, it looks like an issue the the normals. The mesh uses smooth shading, has no problems in blender. It has the same problem with unity default material…
I'm trying to add a gradient on my character so that the top is lighter and the bottom is darker. I baked each modular part with a position map and used the green channel to produce this effect. My only issue is that it sort of breaks my model in a sense. Each part goes from light to dark but the issue is that the seams…
So I was thinking about that... In Crash bandicoot 3 the hub(aka the warproom) is just some interconnected small rooms with level buttons. What if each of those warproom, where fully explorable level representing the CB3 level theme(medieval, futur egyptian, prehistoric) So I decide to create a modular level about this.…
Hi all, this is my first modular environment and I would like to have some feedback from you please. =) The idea is of creating some sort of village/town composed by sci-fi buildings linked by transparent tubes and wooden bridges. (so it's a mix of sci-fi and traditional things) I have a limit of 15000 triangles and I have…
I've been scouring Polycount and the internet for articles about creating a pipeline for modular weapon creation. I was really hoping the fine folks at Gearbox had published a little sum-sum on how they went about their method as well, but alas I haven't found anything. So, I'm turning to you guys! I know about…
I am looking to hire someone to sculpt 5-10 high poly modular rock formations. The rocks need to be able to be used from all sides, as well as being able to be stacked vertically or horizontally. Examples of the level of quality I am looking for: Message me with the following: (1) Portfolio with examples of stone/rock…
I'm working a project where I'm making a modular set for multiple buildings. The current plan is to use Substance to help add variation between buildings. Is there a way to instance substances like you can instance materials? Or would it be better to just remake part of the Substance in the UE4 material editor, and…
I've been working on another modular dungeon for some time now. Compared to the previous project, I made it very difficult to add vertex painting blend and parallax occlusion. There will be a lot more props.This time the main source of inspiration was Gothic architecture and Witcher 3. Key references: Here's what's at the…