I'm trying to add a gradient on my character so that the top is lighter and the bottom is darker. I baked each modular part with a position map and used the green channel to produce this effect. My only issue is that it sort of breaks my model in a sense. Each part goes from light to dark but the issue is that the seams are dark, then the connecting part starts light. Is there a way to produce this across the entire model that doesn't highlight the seams because of the difference in lighting?
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Do you have a screenshot and texture you can show?