Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
@Eric Chadwick Thank you so much Eric! For the grip I use tattoo grip tape and just roll it around until I find a shape that feels comfortable. I think the thin brushes handles is making me grip very thightly and since I'm having a lot of issue with my thumb join I am trying to prevent it as much as possible. The bigger…
*Edit: Hi guys! I have enough artists for now. Praise the Lord. Anyway, thank you all Polycount community and I'll post here if things change! Hello, I have been working on a new Bible-based Trading Card Game for about four years now. I am looking for about 20 more pieces of artwork for cards for the first release, but am…
hey people, Iam searching for content and material of any sort, that handle the topic of how to approach the interior of a car or vehicle in general. Not just the chairs being somewhat placed on the floor, but real interior. I was quite inspired going back watching the trailer for Final Fantasy Versus 13 back then and…
Hi. I've got a task that involves a few car crashes. I'm working with Max or Maya. I have modelled my cars and I'd like to know if there are any tips, scripts or techniques to make fairly realistic crash damage on my models. Ideally I'd like to somehow set up a car to drive at an object, have it collide with it and cause…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
New car completed! This is the Classic Street Hotrod (inspired by the 1960's era Falcon). Test the new vehicle out in the web demo: http://dl.dropboxusercontent.com/u/16956434/LowPolyCarPack/WebPlayer.html Visit the campaign where you can acquire this vehicle for $2.50! http://igg.me/at/mobilecarpack/x/2305754
How can I go about replicating this plastic material/texture in 3ds max? I have a placeholder/rudimentary version (which is just a grey leather texture I nabbed off google, which obviously won't work on the finished piece) How should I approach this? Thanks in advance!
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…