Hi.
I've got a task that involves a few car crashes.
I'm working with Max or Maya.
I have modelled my cars and I'd like to know if there are any tips, scripts or techniques to make fairly realistic crash damage on my models.
Ideally I'd like to somehow set up a car to drive at an object, have it collide with it and cause damage then save the mesh out with the final damage state, rather than model by hand.
Any ideas or tips would be really appreciated.
Cheers
M
Replies
If the former is it for a legal visualization? Accuracy might be more important.
as Eric says, for legal work you often need to sacrifice prettiness for what's written on the statements so it's usually better to do the damage by hand - plausible animation is usually less important than the result in those cases.
https://www.youtube.com/watch?v=_zMgJqLcXJs&t=0s&list=PL7F6AD1B71E4561AD&index=106
@phixel Thats a great place to start. thanks.