How can I go about replicating this plastic material/texture in 3ds max?
I have a placeholder/rudimentary version (which is just a grey leather texture I nabbed off google, which obviously won't work on the finished piece)
How should I approach this?
Thanks in advance!
Replies
I mostly agree with you except for this. You'd be much better off creating that bump from an actual photo over whatever a computer creates. Take it into Photoshop and Filter > High Pass to get rid of the excess tonal variation and create a normal map from that.
That's not a render, that's a reference image I got from google showing what I'm aiming for.
I really wish my model looked like that.
how do I fix this?
Nevermind... Fixed it. Turns out shaded mode really messes up materials :S. I thought it only removed default lighting/shadows.