Yeah I was experimenting with some tight layer and curves controls but trying to isolate colours proved very difficult and it certainly wasn't automatable. Edit: To expand . . I figured that if using 128 in Threshold was enough to give me a small range of colours, being able to use multiple increments of that at the same…
If you want to blend two normal maps together: 1. Half the intensity of your blue channel on the top layer (make it go to 128 max instead of 256) 2. Set top layer to overlay 3. Merge layers 4. Renormalize Works perfectly for me. If you forget to lower the intensity of the blue layer, you'll destroy any info from your…
ddr is double data rate, 400 mhz actual speed is what they consider 800 mhz speed since you have the transfer rate of 400 mhz being doubled. my friend recently got his core duo 2 to 4.12 ghz, from the stock 1.8 ghz (iirc). it was crazy fast when running super pi, i think he got 14 second 1 m super pi times... possibly, my…
I would say that you should lower the intensity of your normal map on your textures. You can do that to the normal map by overlaying a flat normal map color (128, 128, 255) on top of your current image in Photoshop or adjusting your settings in the Hypershade editor in Maya. If you don't have Photoshop, you can download a…
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Well if you don't have something to export to paths just make your paths on a higher res image and downsize. So out put at 1024 x 1024. and trace your uvs with the path tool, delete the original uv template, (pixel one) then resize.) Painting at 128 x 128 isn't bad. You need your uvs laid out properly though. For painting…
Hi ! I am looking for a way to bake ambiant occlusion maps of mesh with more than 1 textures (For PS2 -> only 128*128*16)... Xnormal, faogen and some other softs seems not doing it... I tryed with mental ray and Turtle (I use Maya), but I never could get those AO maps. Do you know a soft/plugin which can do that, or a…
Hello, I'm having a bit of a trouble, when I try to use one of the masks for edge wear in 2.0, there are some issues on rounded objects, that were never there in 1.8. Here's what I'm talking about: I can't find a good preset that gives me straight edge wear (straight running along the low poly edges)...and I can't pinpoint…
Hello everybody. Anyways im making a series of low spec vehicles to add to my portfolio. The idea is a series of Vehicles of different types, sought of like an RPG, you got the tank, the nuker vehicle, repair vehicle etc. The idea is to have customizable weapons etc so ive decided to make the chassis its own map and the…
kodde: i don't use projection for the entire model i only bake the hole and keep the rest 128 128 255 it looks better than the slight gradient you can have Great news i have finished the script now in testing it works with one button and it seem to be faster and better than any previous attempt. the idea is really easy but…