I am a max user at the base, but got hired recently in a XSI studio. I think xsi is a kickass app for pretty much everything. And although I feel I am getting used pretty fast... I 'll agree with Pior about the modifier stack in max, that simply rocks. But at the end of the day yeah an app is an app. Same thing happened to…
I tried making another game asset model from a concept art by Dmitry Sorokin This is the first time I finished a "real" project in Maya instead of Cinema 4D which I'm more comfortable with. I decided I need to learn Maya because it's so common in the industry. That's why I made something really simple. I also tried baking…
Update 6/22/12 What's up guys, I've been messing with this project on and off for awhile now, and have finally got it far enough along that I decided to start a WIP thread. Although I enjoy modeling hard surface stuff at work, I don't consider myself very strong at creating my own sci-fi designs. Because of that, I wanted…
<b>Twisted games:</b> Hello everyone! We're currently looking for help with our modification called <b>Recovery:</b> <b>Brief description:</b> Recovery is a first person shooter modification. It has been in production for almost 6 months now. The game is defined around visceral combat and how the player must change his…
I am currently working on a model of a robot from a rather bad anime called Horizon on the Middle of Nowhere. This thing was probably the only design from the show I liked, but even then it has alot of issues which I've been slightly correcting. References used so far are varios shots from the show itself, 2 or 3 fanart…
I'm relatively new to using art for my own purposes, I have worked in the Graphic design industry for a while but have never been able to use it for my own creativeness. I enjoy Redrawing vehicles, my tools of choice for this is Adobe Illustrator. I try to get as many reference shots as possible and then recreate a…
These are the first models for a RTS game called galactic vice. I am looking for critiques on concept and execution. I am fairly new to 3d graphics and this is my first ever low poly work so i appreciate tips on basic stuff. Don't hold back on critiques, I intend to get better at this. ITT, interstellar transmission tower,…
I've been using substance painter for awhile now but mostly depending on premade materials and smart materials, and alpha stamping. I'm really looking to improve and get into hand texturing my own assets and not depending on drag and drop with heavy filter and generator usage and masks. What steps would I need to be able…
Procrastinating watching shit ton of movies beta testing software with shitty tests noone get to see as they are so ugly training people at work (yes it's a hobby to me I love this stuff) Music of all kind extraordinaire (looking for new stuff to listen all the time,such a snob in this...Wish someone would show me how to…
I've honestly never seen a company progress more quickly then allegorothmic. During beta and just after launch SP was almost unusable. Now I find it replacing Mari for any non hero props/Vehicles I make. As soon as they add UDIM support I'll try it out on a hero asset. I'll say that I do all my bakes inside substance…