Hi Polycounters! We are on the hunt for an experienced art director to come to the most beautiful place on earth - New Zealand and join our team. We have posted this ad here before but haven't made any progress with finding the right person. We pay well, our culture is great, and we are making an awesome game. We are…
Thank you for excellent reply. The custom vertex normals thread is absolutely great. I have somehow missed this. Indeed this workflow has really great benefits as we can build asset library which is not connected to meshes. I created these handrails today. Simple smoothing groups in Max.
Zsphere topo in ZB works great, and is quick. There is also the topology brush but it can be a pain. If you use Modo then the topo pen is a great option. for the pointy extrudes you can use the zmodeler brush. But as I mentioned above, creating the basemesh using Zspheres at density 1 is very fast.
Hello Everyone, We're looking for some great people to join us and help us craft amazing environments for games such as God of War and other blockbuster titles. Check out our studio here: Valkyrie Job Description As an Environment Artist, you will be responsible for creating environments in tight collaboration with…
Hello friends! I've been trying to reproject details onto retopologized model using ProjectAll feature in ZBrush but it doesen't seem to work for some reason.. Steps I followed: Loaded both tools > Subdivided retopologized head (till approx 2 mil polys) > Created Morph Target > Created layer > then used ProjectAll. The…
I'm sure some of you know who I am by now, or maybe not. I've been posting throughout these months learning from some very good teachers on here in various programs. Now I need someone to critique and guide me to create successful wear on objects such as concrete, walls, etc, for environment props. It would be great to…
Hello polycount community! Been lurking the forum for quite some time now and felt it was time to become active and to advance a bit in my 3d-making. Just started a 3d-school and got the tip that polycount was great side to get c&c for my models. Anyhooo... Decided to start working on the delicous KV-X2 Created by the…
Hello, i'm trying to bake a simple normal map but i've some aretacts ... See here : Here is the normal map : I created the low poly version in Maya, unfolded it, then i used the crease tool to make the high poly version of it ( with convert smooth mesh to polygon ). I also created a cage based on the low poly model. I…
Hey Polycounters, Its been quite a while since posting here but Tim Simpson's progress vlogs have really inspired me to jump into a new project. If you havent seen his polycount thread go here... its great (https://polycount.com/discussion/comment/2657966) Im also interested in seeing my progress (if any) over the last two…
Eat3D has a new instruction DVD out. Based on this posts title, we'll give you one guess as to what its about. Eat 3d has published a new instructional DVD featuring an in-depth look at rendering characters in Maya using Mental Ray from Tony Reynolds. The video is a 5 hour long session of feeding your brain. Soak in Tony's…