So going to start a small invasion, my demo class at the Art Institute of LA is going to be posting content from an internal portfolio class challenge here. The challenge is to make a realistic scene in a game engine based on a photo within three weeks. Enjoy the flood.
Hi, I need a rigged 3d male model with a shirt and underpants around ankles. Realistic is good, low poly is important. This is for a mobile project. Please quote me a rate and show me a little of your work. Thanks!
Hello. Do you guys know Unity3D Road Systems? Have you ever had an experience with those systems in Unity3D? Is it possible to make realistic roads with? If yes, which road system asset or plug-in have you used for it?
Hello, i just show my last work, i trying to be more and more realistic each time. Made with Zbrush and Photoshop. It took me 1 day to create and finish this. If you have a good idea to make him look more real, share it. :poly115:
Hi there! I've been trying to create realistic looking feathers. Something more than just a simple alpha cutout. Result should be photorealistic and it is seen pretty close to the camera. Not macro, but super closeup. Any adivce or shared experience would be welcome. Thanks!
Hey everyone, This is a Beretta that I modeled today and I am hoping for some feedback. A potential employer wants to see my ability to model a realistic gun. Not finished with all of the details yet, but will be adding those details tonight and the low poly, plus textures tomorrow.
hi everyone.this is my first post here. a personal project Ive don in my spare time. I wanted to challenge my skills by sculpting a realistic old man.I spent much time on this project.sculpted and rendered in zbrush.composed in photoshop. hope you like it
Hello, in order to achieve realistic result in final render, should i texture the human skull or not ? (just apply the shader/ material?) Skull wont have any dirt on itself. Note: working on some character where the skull will be visible completely. Thanx in advance
Insurgency has very subtle touches that make a great game. One of these touches are the muzzle flashes: https://www.youtube.com/watch?v=uG4DjX7j7kw They are really cool, subtle and realistic. How did they do them? Sourced from actual photos? FumeFX?
I work as Freelancer in the area of Digital Sculpture and 3d Modeling. I have experience with cartoon character, realistic character and mascot in 3d. This is my portfolio with some images of my work: https://kleberc.deviantart.com/gallery/59682177/Digital-Sculpture