I think mastering the fundamental would help a lot. this is the example [ame=" https://www.youtube.com/watch?v=5TQ0nqjAnPY"]Stan Winston School Of Character Arts Trailer - YouTube[/ame] [ame="https://www.youtube.com/watch?v=1RN9SI8z6lA"]Monster Mask Painting | Special Effects Character Creation Tutorial | Stan Winston…
Enter the Matrix sold like MAD, but its really an exception to the rule, do not ever bring up that game as an example. The best example of how good gameplay and graphics come together are Blizzard's games, you put the two together and you have something with a really long shelf life, which is the case with all Blizzard's…
You are right, when it comes to releasing a product on the market - you have to say goodbye to it. I am totally aware of this, nevertheless it makes me wonder why it is not being fought for. I understand that getting to who creates porn videos and uploads them to pornhub is impossible. But sites like deviantart probably…
Sure is all tris under the hood. But for modeling and a clean topology you might want to have quads. Edgeloop tools simply stops at a tri. And sds'ing a tri can lead to a pole, which you might want to avoid. So it can make sense to model away a tri. Here two solutions to get rid of the tri at this place. But keep in mind…
Hi! Trying to get this in Unity ? In UE4 I would just go and copy paste the nodes from the example above, but no such thing in Unity. Has anyone made/found such a setup that I could reuse or try to remake ? Thanks And separate question on a related topic : In this same UE4 example content, it showcases a material setup…
Hi guys, I found this short image-based tutorial by Eternity NU on zremesher and there are some things that I cannot fully understand. As you can see in the attachment, the remeshed model and the one with 6 subdivisions are almost identical in terms of topology. How is this possible? I tried the tutorial exactly as shown…
This is a problem I've been having for awhile and today it finally made me ask WHY THE FUCK!!?? Normally I can translate a vertex in the viewport freehand, when this option is available the yellow box remains a square pointed at the camera when you rotate around the object. example: BUT SOMETIMES the yellow box doesnt stay…
I'm working on a unity environment for class. I want to make it look great in the time I have. I have a bunch of modular assets created, but The textures need work. (see example below) Basically the textures were just images online to save time, but I dont want them to look like textures I grabbed online, so I'm going to…
Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
Could you post the wireframe of the floor piece from the top example? Are the meshes intersecting in anyway (it shouldn't make a difference, I'm still curious to know)? In the normal map you posted for the first example (not the brick one) it looks like there is some sort of bevelled edge on the sides of the normals. Is…