Trying to get this in Unity ?
In UE4 I would just go and copy paste the nodes from the example above, but no such thing in Unity.
Has anyone made/found such a setup that I could reuse or try to remake ?
And separate question on a related topic :
In this same UE4 example content, it showcases a material setup that lets you get realtime shadows from a heightmap, giving similar results as:
Where the vector3 often is your sun position.
Any similar in Unity?
Screenshot of PDO + Shadows setup in UE4
Shadows setup only : (some screen from substance forum, not owner of the material)