POM + PDO material setup?

polycounter lvl 6
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another caveman polycounter lvl 6
Trying to get this in Unity ?
In UE4 I would just go and copy paste the nodes from the example above, but no such thing in Unity.

Has anyone made/found such a setup that I could reuse or try to remake ?


And separate question on a related topic :

In this same UE4 example content, it showcases a material setup that lets you get realtime shadows from a heightmap, giving similar results as:
Where the vector3 often is your sun position.
Any similar in Unity?

Screenshot of PDO + Shadows setup in UE4

Shadows setup only : (some screen from substance forum, not owner of the material)

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