Hello, I've stumbled on a little problem when trying to bake normal map of a tileable object with render to texture. 3DSMax seems to render these outlines to output. God why? http://imgur.com/a/4xj15
Hi guys, I'm wondering if you know of any good realistic wood texturing tutorials. Preferably, something more advanced and not bark but for furniture. Thanks!
I found some time beetween commission works, and Resumed the work on this guy, starting the texturing process, for after send all to Marmoset Toolbag 2
Hello is there any good site , free or not where I can find good plants textures sources? I dont mean the alpha contourns of the silouhettes of a plant but actual images of leaves , flowers , trunks etc to take and work in ps to apply on a 3d model.... :poly121:
Hello all! Recently I've been working on Texture Creation and I would just like to ask you guys if you would comment on what I've done and give me some advice so I can improve the quality of my work. Thanks :)
If you're using lightmaps in Unreal and are making a long wall, it would be better to not use small squares. You don't have to worry about fitting in the 0-1 space unless you're going to bake something other than lighting. It should have a tiling texture which means it tiles outside of 0-1. So there's no reason you have to…
Hey Polycount, I've been working on a track thats a futuristic and contains light patterns a and such resembling those of the movie tron. Question is how can I apply my texture to curves. I get terrible banding and the like. The track is modeled in 3dsmax with a line and a loft applied to it. Any help would be most…
Hi there :) I decided to go into some unknown territory and make some sand textures. These are my two first so they are not perfect, some guidelines and crits would be helpful. They look fairly similar, though definintly happiest with the darker one. The light one looked too, straight is a way to say it. One of my sculpts…