*All positions filled At the moment. Will repost when new positions open* Grin Rippa' Group [Team Name] Hello everyone at Polycount. My name is Francis Joaquin and I am a passionate game enthusiast. I have a background in Art and am in the process of obtaining my Bachelors in Game Art & Design. I am leading a team to make…
Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
Hello, (Ive decided to re-post this ad instead of just updating it. Hope theres no problem with that) My name is António. Im a 24 y/o Game Designer from Portugal and I come on behalf of NOEX, a small and young video game cooperative. We at NOEX are all about working with a dynamic team, focused on making great games…
Company Description About Gameloft A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level…
The exterior is completed! Two new tile textures were created in Substance Designer. The wood plaque above is made from an old asset from Semester A. Normal Decals usage for the ground outwards edges.
Since there are so many doom and gloom people are bad threads up let's talk about this: http://web.mit.edu/newsoffice/2011/antiviral-0810.html Obviously we're still some years away from an practical antiviral equivalent to penicillin at every pharmacy, but this is extremely good news in a world where a new strain of the…
I thought the whole of Polycount should know about this little charitable event. http://www.humblebundle.com/ Basically, give whatever you want to the choice of 2 charities (or both), and get 5 games for yourselves! Give a little and gain a little for christmas I gave $20 and if anyone gives $0.01 I'll give you evils -.-.…
Hey guys, just done some blocking out in Dynamesh and ended up with some low level details blocked in, I would love some feedback on how you feel about the proportions and crease placement or anything that's on your mind about what you see. Also any tips on creating crisp creases would be a plus, thanks
I would say your portfolio is still far from being AAA quality, your textures are not up to standard. I feel you need to put some time in educating yourself on how to create more realistic materials. Online you can find great tutorials on how to texture like this one…