I'm making an aftermath crime scene environment art. I going to make a mesh that is a simple long rectangular shape that has a wavy surface and a "Do Not Cross" yellow police crime tape texture on it. One challenge I have is that I want it to be tied around a wooden beam. Like this…
As an aid to push me down the road of self-improvement here's a selection of things old and new I've been working on. I guess I should post 2d first, being as it's probably one my my weakest areas, particularly when it comes to anatomy. 2d: Some concept images for a UT3 Nali Cow character : A duck A cat A Pyramid Another…
So like the title says, how fast can you learn a new software package? When are you somewhat comfortable with the program where you actually feel comfortable making stuff ? When are you actually proficient in the program, where you can make something without little to no help? When are you good enough with the program,…
Below is an image I am modeling for my class this month. The program of choice that my college uses in Maya. Personally, I am struggling with how to go about making the model of the journal look more like the reference image. The pages are weathered and disheveled. The leather is flattened and looks a little worn. Forget…
I found that it is problem to extrude for instance cube like shape from sphere. I tried different solutions: 1. after extrusion, add supporting edges to have that extrusion with sharp edges. - this will break the shape of the object from which i did the extrusion 2. In Blender, add mean crease, mark edges as sharp and add…
At first - sorry for my english. I have an object, and unwraped UVs for it (for diffuse texture) on 1st map channel. I choose again 'Unwrap UVW' and change map channel on 2nd, then click 'Edit UVW' and I'm changing UVs for e.g. lightmap (or I'm doing it automatically by some program) - and ethg is allright. And now, when I…