At first - sorry for my english.
I have an object, and unwraped UVs for it (for diffuse texture) on 1st map channel. I choose again 'Unwrap UVW' and change map channel on 2nd, then click 'Edit UVW' and I'm changing UVs for e.g. lightmap (or I'm doing it automatically by some program) - and ethg is allright.
And now, when I want to modify, change a little bit or just see UVs on 2nd channel for lightmap, I choose again Unwrap UVW (change map channel for 2nd)-> Edit UVW... and I see all the time UVs mapping for 1st channel
How can I do (is it possible) to see 2nd UV set for lightmap?
Replies
appearently it's a customer wish which is why autodesk implemented it that way. It took me 2 days to understand that - very bad design.
Really?! ah ah... the things we learn on these forums! :P