I haven't had many problems with Vista, and the minor things they've changed since XP have been a lot nicer, so I can't imagine I'd go back to XP. Not to say it's perfect, it definitely didn't live up to the hype. It works all the time though, and that's what matters to me. Issues mainly relate to older games/software that…
its 3k for the low poly, the top part of the wrench (the L shaped piece with ribs) is 1.5k by itself. I think you're right, I intend for this to be a first person weapon, so I'll bump up the polycount some more and model the indents, I was also thinking I may do 2 versions of this, a tf2 style one and a current gen one.…
Ah yeah, sorry about that. I had meant to write more in that post, but I got called away for a meeting and just posted what I had... its rather harsher than I intended. The fact that I ran into the same problem this morning left me as frustrated as my esteemed colleague Conor here. I am really trying to like Maya. Theres a…
[ QUOTE ] i don't think so, he probably used an alpha map there [/ QUOTE ] Yea, that would be the obvious thing to do, but I thought he might not have which would account for the polycount. But it seems your tubular sections (fingers and arms) have a lot of poly's. If the character is intended to be displayed at the size…
Are you trying to select in the perspective view or ortho views? If you try to select a brush in perspective view, and you're not in wireframe mode, you'll just select the face of the BSP. Switch to wireframe to select the actual brush. The texture select thing is a common problem, I think. Can you never select the texture…
Hey all! Played alot of Yakuza 0 in the last couple of months and really wanted to create a scene set in the back alleys of Tokyo just like the game. I originally intended the project to only feature the front of the Ramen Shop but quickly after blocking out the scene it kinda grew out of scope haha. This project was…
Hey guys, I am drawing a bunch of portraits with the intention to sell them on the Unity asset store down the track, just wondering if it would be better to create them at 1024px square or just go ahead using 1000px square as I originally intended. I know textures are better to be 1024 but would it matter for portraits?…
Thank you for taking the time to look. Critiques greatly appreciated. donenglandart.com I'm working on improving my characters and would love some help. In this thread, I intend to post my improvement schedule and log my progress. Current WIP:
* Shaman (Concept by Alina Ivanchenko) Last:
* Blizzard Fan Art - Demon Huntress…
I have been working on this tree for a while now, and it just does not seem right. I believe I failed at making the different colors of the leaves like I wanted to. I did and have looked at some tuts or information but cant get the same look or feel for a realistic looking tree. I also had some shading problems in the…
portfolio: http://jasonkibbe.wix.com/character-artist Im currently in my final year of a 3D animation and design bachelors and started a first version of my portfolio and need some critiques on my models/presentation. For the soldier I intend to add some props (knife,handgun and rifle maybe a gas mask) as well as a pose…