portfolio:
http://jasonkibbe.wix.com/character-artist
Im currently in my final year of a 3D animation and design bachelors and started a first version of my portfolio and need some critiques on my models/presentation.
For the soldier I intend to add some props (knife,handgun and rifle maybe a gas mask) as well as a pose with a simple skin/rig
In terms of characters I will add maybe 1 or 2 cartoony/styleised characters during this summer and my final project character later on.
but for now id like some crits on my current models and things to add change or remove.
thanks!!
Replies
Also, that kind of image viewer is a big no no, for me anyways. Just make them open like full res normal images that you can right-click and save without problems.
You should also add your name and portfolio url to the images them selves.
A lot of people in the industry saves pictures they think look cool all the time, and after a few days/weeks when they may be looking through their image folders, there's no way in hell they will remember who made it.
Keep it up!
It also doesn't hurt to let them know the City/Town you live in.
turns out i cant do that sort of gallery with wix!
Im gonna go with another website, might try out wordpress, is it any good?
Also, this is just my personal opinion, but i do think for portfolio, it is best to not use completly white background, i think images stand out much better if it has a tad darker background. Especially if you have darker image, the white background kinda drags too much attention. Might be just me though.
Otherwise, nice work!
Also, while at it, can i ask, if you use someone's concept art as to make 3d scene or character even, is it enough to mention who's concept it is and put link to his work, or do you need to ask for permission author? What is the usual rule in such cases?
@Zocky As someone who is running the Character Challenge every month, it's my duty to get artist's permission before running it. It is more professional that way. I mean, as a hobby, there's nothing wrong against picking up a pencil and start drawing a fan art of an awesome character. But as a professional, it's more acknowledging to contact the artist first. I like to think of this industry that ppl helping each other. (just like cosplayers and photographers. They share each other images and fan-base, and they help each other out.) Illustrators are THRILLED to get to see their masterpiece gets turned into 3D (if it turns out good, lol!) And they will remember you. Tada! Networking at its finest!!! Though I suppose sometimes they draw concept art for certain project/clients and maybe it's not entirely their decision on what can be done with those concept.
Note: Though I wouldn't really ask for permission on something really big. Like, if I am to make Sylvanas Windrunner, I'd just source Blizzard and start working on it. Unless it is someone else's alternate concept.
Tnx man for quick reply!
Hm, i don't really know if Alex (he's running these chalanges) asked for permission, but i did send the author email, guess it's always good to be atleast polite enough and ask. Hopefully he won't mind too much.
But, you are right, it can never hurt to get to know new people, even make friends maybe.
Just wanted to make sure i know how these things go.
Well, tnx again!
Not sure how industry veteran sees this, but i think it would be best to have atleast some example of both.
Since as you said, atlest in some cases, you are going to get reference to start with.
He said that when you're no one, and still improving your craft, it's better to work on fan-arts. Reasons are as follow...
After you have gained skills to make kick ass stuff, you can make your own ass-kicking design. Hopefully by then you can make awesome stuff without relying so much on others' feedback. And you have enough fan-base to like your original characters.
You're not going to aquire the design skills to design cool stuff if you avoid doing it because it "will look crappy".
Its gonna look crappy until you practice it enough, then it looks good. If you always avoid it, its just another skill you will never have.
I think you need both. Designing is not usually a character artists job in a studio, usually you get a concept and translate that to 3d. Knowing how to do this is its own skill, and an important one.
As a freelancer, I have to design shit all the time, usually with nothing more than a crappy reference sketch done by a programmer, with a handful of realworld references, or a couple paragraphs of description.