Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
if you look up how to duplicate along a curve in maya you will see there is no simple dedicated method even in 2024. The go-to method still seems to be MASH. MASH is good because it gives you all the flexibility you could want, however it is a chore to setup and has a ton of disjointed parameters you have to tinker with.…
I am struggling with warp projection gizmo. it's inconvenient as hell and always blurry . Does anyone know an easy way to fit projection like UVMap modifier in 3dmax? I hope I may missed it somewhere.
Day 30 Here's just a reminder where we started And here's today's re-visit of the first piece Reference: https://www.artstation.com/artwork/Ny0GxD by Alina Dikareva This has been a fun, exhausting challenge for me but I am so happy I pulled through even if I had a few pushed days. If someone ends up reading this thank you…
A short description. A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work…
Weta - WAR IS OVER, won an Oscar, made in the Unreal Engine Trailer https://www.youtube.com/watch?v=tcvoi_s6jY8&t=26s Oscar https://www.youtube.com/watch?v=7x2j-HI-QQM Break down https://www.youtube.com/watch?v=gsTx3g3EI7E
Hi! My name is Sergio Strano. I'm currently available for freelance work and full-time work. I'm skilled at illustration, Character Design, Concept Art. Portfolio: https://www.artstation.com/sergio_strano Email: sergio.strano.013@gmail.com You can questions at any time through my email. Thank you.
I've been trying to correct some small imperfections in the normal map using Substance Painter, but every time I paint, small artifacts end up appearing (they look like small grey-ish dots). It's not immediate either; they take a while to show up and can be painted over, but they reappear regardless. Any idea what could be…