Hey everyone! I'm a self-teaching environment art beginner and this is my first environment ever. I started learning the softwares with this environment, so I'm so open to any feedback on any topic. Softwares I use: Maya, ZBrush, Substance Painter, UE4, Photoshop (I also started learning Designer and SpeedTree but I can't…
I have started planning a texture layout for a building, and I am aiming to keep texture lookups (and thus draw calls) as low as I can, with horizontally tiling textures. For my needs right now, I have 2 1024*1024 textures, one with a tiling wall section and one with a bunch of different paneling & trim pieces (think sci…
Hey, here's an environment I've worked on for quite a while, it's based off a 2D concept by Jennifer Mills: https://www.artstation.com/artwork/3QPKg From the start this project was meant to showcase most techniques and methods used by AAA environment artists, I believe I've mostly achieved that, some things need to be made…
Well I'm back to work on a portfolio for this type of work and I'm wondering how studios make textures for environments for these two platforms. Is the the development for the PSP similar to the PS2? I'm wondering because I have read tutorials that explained that the PS2 had very little texture memory but you could layer…
https://sketchfab.com/models/196063ea306149a491c756e9284d176e Original Post 2/15/15 So, here’s my concept of the scene that I’m planning to make for the Polycount Tower project. Ever since it was announced, I was thinking about making a hand-painted scene. Around that time, I started playing WWE Immortals, a mobile game…
This is a scene I've been working on in order to learn normal mapping and modular level design. Its based off an old piece of concept art for Deus Ex: Human Revolution So far I've been using Modo to model the HP and LP and Maya/xNormal for the normal/AO baking as well as unity free for the real time engine. I took a few of…
What Are You Working On? AgelosAp AGoodFella Alena Alex8700 Amaury Andrew_Sovetkin apocalypse_meow bassinicomix Ben716 benm96 Bill Lumbergh Bluewolf model braingraft chrisjuuuh CyrieN DanialSpivak deBug desktoppirate Dethling DiHydro Dragonar Duhlan Edgar T FappaR Freemouse Gantork garriola83 Gav Gisahdo illusion…
so wait, going off to the store instead of online download is worth it for the tiny box and nonexistent manual? i'm behind your for games made 10 years+ ago about this issue.. the golden age of lovingly printed and illustrated manuals, possibly with some extra backstory for those inclined, or maybe a cloth map if you were…
Hey there, I have recently been trying to go extreme with optimizing UV space and have seen videos on people deleting a mesh down the middle, UV-unwrapping it, baking it and then mirroring the mesh later. Basically saving on UV space as the other half would be offset outside the 0-1 space. However when I attempt this I get…
My first thought: it looks competent, but there's nothing there to make it stand out from the hordes of competent graduates competing for the very limited number of positions. Going through piece by piece: The table and the generic props look like they could be decent elements in a scene, but none of them are really…