ok maybe i´m missing the point .. but WHY is it BETTER to be forced to enable your game online? than typing in a key??? it takes longer AND you need internet... i mean.. how long did it take them to build the go-offline button.. lol-wtf-lol ?? sorry.. steam is and will ever be a real big LOL as long as i HAVE-TO use it…
yeah, this is cool. Kinda the manual way to accomplish what we wish maya could do ahaha (Sorry, I don't mean to keep hijacking your thread or anything, sama) I've been lazily trying to work on a save selection script, but I'm not comfortable with where it's at. The reason is that Maya doesn't have any specific component…
Well, you could have used modo's displacement sculpting tools for that. In modo you can UV map the hipoly surface to be detailed and pretty much paint a realtime displacement map that will add whatever bumps you paint without the need to have a high density mesh. You can also paint the shapes in photoshop in grayscales and…
If I want Mayo on my burger I'll ask you for it, but damn it, don't assume that's what I want. Same goes for games. This is a poor substitute for actual physical activity. I Don't think that I want to be force feed pseudo physical activity when I'm doing sedentary activities. Whats next mandatory running while reading?…
[ QUOTE ] As much as i'm loving the speed and looks, i can't stand the rotating. When you're zoomed in on your model (Which is also awkward), you need to zoom out to be able to click outside the model? [/ QUOTE ] You can actually click the rotate button and use that, instead of zooming out. It's on the lefthand side of the…
Ruz, the point isn't that it provides crap-tons of graphical features. That isn't the real draw of the Unity platform. The real selling point is the pipeline and the editor. I've played around with NeoAxis extensively. Even gotten my own little mod for it running, complete with a custom environment filled with…
[ QUOTE ] Thing is you can't blame it on the guns. Ted Bundy, Jeffery Dahmer didn't use guns and look at all that crazyness and the number of people they killed. If someone loses touch with reality and just doesn't care any longer then it doesn't matter if they have an assault rifle, butcher knife, car, bomb or a rope they…
I'm relatively new to using Toolbag 4 and I can't seem to find any resources that handle transparency masks for objects that aren't purely made out transparent materials. I decided to test the transparency exports from Substance Painter by setting up an old scene on Marmoset, and unfortunately I can't get the transparency…
Hello Polycount! Me and my friend formed a small game company: ODDROK about a month ago, here is our first game: POWER HOVER. It's a action game about hover boarding robots! We are almost done with the game(submitting to app store as we speak, so to speak) so I think It's about time to share something on the Polycount as…
Hello polycount, I've been trying to teach myself a thing or two about sculpting in mudbox and Zbrush and as a result i've created this supermutant if you will. However i seem to have run into a bit of trouble when trying to bake a normalmap of this character. Let me explain by using some images: -Highpoly with normal map…