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Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
polygroups really help with sculpting eyelids, they give a lot of fine-tuned control over tiny areas of geometry by selecting and masking loops and using the move brush. I think I must have spent 2 months just trying to get eyes looking right. Another thing that really pushed faces to the next level was remembering I was…
Hello, im a beginner in 3D and im having a lot of troubles dealing with uv's, retopo and baking in Substance painter that i dont know how to fix it, i already saw many videos about low poly to high poly and the guys made it easy, but when i try to do the same i can't. Below im showing two cases and im asking for help and…
Hey, I'm looking for a character artist and an animator for a small VR project. It's beneficial but not mandatory to know both disciplines. The project is created using UE4, so must know how to work with it. The theme is realistic, there will be a need for 2 main characters and 4 additional to make a crowd out of them, so…
I have started planning a texture layout for a building, and I am aiming to keep texture lookups (and thus draw calls) as low as I can, with horizontally tiling textures. For my needs right now, I have 2 1024*1024 textures, one with a tiling wall section and one with a bunch of different paneling & trim pieces (think sci…
You know, I think I might have be weighting and constraining helper bones backwards. Sooo. When you have a biped, and instead of having extra useless bones, you only add 1 or 2 twists and weight the twist and the main bone (versus just the twists). Does most of the twist's weighting take place at the beggining or end of…
I feel like this is supposed to be a really straight forward procedure. What are the conditions in order for this to work? I'm just doing in Maya 2017: 1.select UV of the UV I want to merge with context menu > UV > drag and select all UV vertices in UV editor 2.select "UV Sets" at the second to last menu option in UV…
I haven't seen much of any discussion on WebGL. It's now available in Chrome 9, with Firefox and Safari gearing up to officially support it in their next point releases, so probably in a couple months. Curious if anyone is excited or experimenting yet? It would be pretty awesome to show your actual model for a critique on…
Hi Folks [ame] http://www.youtube.com/watch?v=JICKM_r_0Kc[/ame] I'm more of a Max 'tweaker', certainly not yet a Max 'modeller', so I'm not quite sure about how to describe my issue, but some polygons on a slightly-curved surface have gone askew. This is not my model, it's someone else's that I am modding to fit my…