Film References for the LCVP Higgins Boat. Blueprints references for the Higgins Boat. Texture references for the Higgins Boat. Completed Textures SO THE PROBLEM For some reason I feel like my textures are looking really bland. I'm not fishing for complements because I am working really hard to improve myself with this…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
Hi guys: CD Projekt RED is opening a new studio in Cracow, the city of kings, Poland. We are looking for a talented Concept Artist with strong traditional illustration/painting skills and lots of creativity to join our newly created team in Krak
Hi there and thanks in advance. I'm currently in the demo period of my school year and need help, advice or any criticism you might offer. I'm currently working from a concept by Benjamin Last. I really loved the atmosphere behind the scene and I am presently trying to make a 3d model of it. I've currently made most assets…
Okay Guys Sorry I Tought that my post was unreadable because my english is low. But i will write it again.So im working on Unity game, it is tower defence game. I finished scripts and gameplay, now i want to do art stuff like models and else. I have done some concept art. My idea is to models look like world of warcraft or…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
I'm working on character models for a game with some peeps, so now's a great time to try and push myself farther than I've ever been! The important details are that we'll need customizaable characters(a topic I've never messed with, but am eager to figure out!) in a sci-fi setting. First thing to do is make basic character…
Hi there, I am currently trying to add to my UDK scripting portfolio (which can be found here: http://dl.dropbox.com/u/49548363/UDK%20Showreel.wmv) I am a bit of an all rounder and am looking to contribute to scripting events via Kismet (spawning and moving objects/triggered events/animations/cutscenes etc) within Unreal 3…
Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
I know we don't do this kind of thing quite yet in the video game industry, but it could be coming. It's worth checking out. http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/?fb_action_ids=4785741114494&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582