Hi there and thanks in advance. I'm currently in the demo period of my school year and need help, advice or any criticism you might offer. I'm currently working from a concept by Benjamin Last.
I really loved the atmosphere behind the scene and I am presently trying to make a 3d model of it. I've currently made most assets in Maya and blocked it out in Unreal Engine. These are the screenshot I took :
This is what it looks like so far. (All pieces are modular) While blocking it out, I noticed that I'll have to re-simulate my market shop tarps and make my app layers go higher. I will soon be baking my high poly Apartment walls down to these ones, but I didn't want to go to far ahead without getting advice on how to make this scene better. Thank you in advance for any advice or criticism you might have.