Hi folks. New project in the making. I found this concept on the web ( artist unknown) but I felt I needed to do this, since the concept is amazing. The visual reference are leaning more towards heroes of the storm type of style. More stylized and simplified. Thus need to tweek the original concept to fit the style. I have…
Here's some feedback, hope it's helpful but its just opinion, wouldn't say you've done anything "wrong": compared to the concept yours feels more realistic. there are a few curves in the concept that I think are pretty important. The waist (where hips meet the ribs) is a pretty sharp pinch in the concept, but yours is more…
Hit me up. Sound Designer Job duties include: · Designs, develops, implements and debugs audio for next-gen game development. · Assists in determination of audio tasks and develops scheduling to complete those tasks. · Creates audio assets using PC and Mac based software and hardware · Collaborates with team members to…
to be honest if i look at your models and these, i am not seeing a big difference in quality. i see difference in style. some of those examples have more details put into the models, but they go a little more towards realism. some of them have more contrast in the lighting. some of them have a little higher production…
"Mincolino" is a game Cinematic about a wooden mink brought to life by alchemy and magic - Core Team - Charmaine Lim - Animation Lead Diego Mota - Director, Concept Art, Human Liam Walters - Environment Art Lead Lua Havro - Creature Art Lead Mishel Soghoyan - Producer, Real-time VFX Lead Aksynia Gatsenko - Animation…
Started concepting this. Planning for it to work with a character my friends making but we'll see if the concepts work together if not it will be me just carrying on with this. I will end up with 2 weapons, one with a hack like blade and the other with a slash type of blade. So to make it easier for myself when it comes to…
Welcome back! Is this based on a real tank? Or is it a custom concept? It looks like the turret is fixed in place and can’t rotate? What are you using for reference? It would help to see your primary refs. Why are modeling interior parts? What’s the desired end presentation method? Renders for a portfolio, or in-game…
I'll chime in with my lowly 2 cents. In production with characters, usually you have to start from scratch, so the orginal concept initially is a proof of concept as well/beauty shot thing. This might be anything from a speed paint to an action pose. Just really establishing a base that fits the subject matter and that…
Personally I'd always rather do my own concept work rather than get someone who has better 2d skills to do it for me. The way I see it, if your concept skills are weak, you need all the practice you can get. Seeing how someone else does it can help, but I don't think you'll benefit as much as you would if you persevere…
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