Hi all, I've been lurking for a (long) while, figured it's about time to actually give back to the community. I decided to make a custom SteamVR environment and made it styled after a Japanese Washitsu. The rough design was inspired by a few photos, but the end result is entirely my own. Note: I'm not very familiar with…
Hi everyone! Im doing this environment I found in the internet, its some kind of workshop, which I find really funny to do. Its a concept of a short film called the ottoman I think. Im planning to make it in a kind of realistic way. I'm also changing some of the texture styles, like the floor and the walls ones that have…
Hello fellow counter of polys! As part of my minor I'm putting together a game environment, alongside of some workflow experiments. This screenshot of Dragon Quest XI pretty much inspired the whole thing. I love how you can tell the kind of game it is just by one screenshot, my personal goal was to achieve the same effect.…
I have been searching for a while now but haven't been able to find a certain video. In the video it's basically showing super real 3d environment, and in the video there a few scenes where you see the 3d camera being reflected into the shot. Another scene, you see the creator adjusting a camera near some trees. I can't…
Hello everyone, ive been looking this forum since a few months ago and this is my very first post :D Ive recently finished a Sci-fi environment as a personal technical study work. "The seeker is a AI machine capable to track enemies at longs distances from universe and is untraceable to radars. This spaceship is a…
Hello everyone, ive been looking this forum since a few months ago and this is my very first post :D Ive recently finished a Sci-fi environment as a personal technical study work. "The seeker is a AI machine capable to track enemies at longs distances from universe and is untraceable to radars. This spaceship is a…
Hello, everyone I have been working on this environment since I always love the forest plus I want to learn how to make modular assets for houses, lighting for outdoor, and foliage. So I decided to use the concept art, Smokey Mountain Series, by Mario Stabile ( https://www.artstation.com/stabile ). I really want to push…
Hey Polycounters! Got a new project I'm working on, an old west style environment. This project is for a class and is meant to be built in modular pieces and reusable tiling textures and trim sheets. I'll be working in 3DS Max and UE4. To start off here is some of the work I've done so far for the class so you can…
Hey all you polycounters... I hope this thread is in the correct area, if not I will move it. Anyhow, I have talked with a recruiter for Blizzard recently and was told that to be considered for a job you basically have to make a Blizzard specific portfolio... Now whether or not I ever end up working at Blizz, I was…
Hey everyone. Decided to try a concept I found a while ago in one of the noob challenges. I was told that my material definitions are not the greatest and this environment seemed to have a lot of different things to practice on. I was hoping someone would help me with a few problems I have with the concept. First I am…