Hi all,
I've been lurking for a (long) while, figured it's about time to actually give back to the community. I decided to make a custom SteamVR environment and made it styled after a Japanese Washitsu. The rough design was inspired by a few photos, but the end result is entirely my own. Note: I'm not very familiar with Japanese architecture or culture, so there are probably inconsistencies that wouldn't be found in a real one.
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There are still a few parts I need to colour, like the walls, cabinet handles, and ceiling.
I'm still not decided on whether I want to use actual textures or just keep it monotone.
I'm open to critique and would very much appreciate suggestions on what I could improve.
Replies
After a bit of retouching, I launched a hopefully-final render and it came out with a lot of grain. Any suggestions as to why it's present? As far as I know, grain is caused by not enough sampling - I'm using Blender Cycles to render and I have it set to use a 2048x2048 texture and 2500 samples. Is this still not enough, or am I missing something?