Im looking for a LOW POLY modeller to assist with creating some low poly assets for an iphone car racing game. The game is a top down style game with pixel art cars, trees and smaller items. The track is a textured 3d plane. I am looking for a number of low poly models to be built and textured in a style that suits the…
To echo some of the above : - Be excellent at creating highpoly models, both sculpted and as manually crafted geo - Be excellent at creating ingame meshes - Be excellent at UVs and baking. - Also pick a 3D CAD software like Fusion, Moi3D or Plasticity. And then things will vary from one project to another. Honestly not…
Hi, This work is a personal experiment of mine, even though I'm affiliated with an animation company. I wouldn't necessarily say it's not commercial... maybe something that will be shown sporadically in local film fests and such, or Youtube even. The project is so far just on the feasibility phase of using Toon Boom…
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
I have been searching for weeks and been to 100s of sites, but nowhere can i find any information for renameing a q3 model I have been making a mod for quake 3 called Shards of Destiny, I have completely replaced every piece of art in the game and have givin the game a new theme, but... I have made new magic wand models…
Real-time model I made of Maliketh's blade, rendered in a marmoset toolbag. Created using Maya, Brush, Substance, and Marmoset. More details here: https://www.artstation.com/artwork/xDxezE
I'm looking for an artist to help me with art for a 4x Sci-Fi game. You will be doing low poly models with pixelated textures and pixelated normal maps. We will provide you with concept art and art guides. The models will mainly be buildings but also starships and foliage. Contact me if you're interested or want more…
Hello, I'm looking for someone to build a 3D model of a U.S. Navy ship for use in Unity3D (all I need is the model, we'll do the Unity integration). Please ping me (info@archvirtual (dot) com might be easiest) if you have experience building ships, along with some samples of your work. Thanks! Jon
Please advise: Sergey Tabakov contacted me about doing a model. I split work up according to style, and had him do one. His english was not so good, but the model was basically OK. He sent me some more portfolio pictures, and I noticed that several of his "portfolio" pictures are works by other 3d modelers. I didn't look…
Hey Guys, I'm looking to practice rigging and was wondering if anybody wanted to offer up a model I could work with. I'd prefer something bipedal and not insanely complex. I'd also like to have something with a reasonable polycount because I'm not interested in retopologizing for this project. I'm not going to use this for…