Hi there my name is Fred Esparza. I am the art director on a Knight Named Sol. We are currently on our 4th month in development and wanted to share our work with the community. I would really appreciate any feedback! Here Is our free Demo Trailer Screenshots
I'm not in the mood to gather and upload the ref I have sitting around but here is a straight dump from a bookmark export. Most of these should be valid links and the quality ranges wildly and they are sorted so much better in my bookmarks but fuck it if I'm going to take the time to clean this mess up... Talent Jim…
Thank you Marcel, much appreciate it. I will definitely add more grass and moss like you and raptor said. I really like the idea of the trees coming out of the walls and the floor. Will try to do this whenever I get some free time. Thanks, Kevin
Hi all , here a new texture with Substance designer. A white poplar tree. Feel free to tell me what do you think :) @Seal40k Hey duide , thanks for the idea ! It's look better now. If you have others tips , don't hesitate and ty again.
Hello Polycount. Im looking for some c&c for my current project. Feel free to tear it apart if you want, Im always wanting to improve. The last image is my reference sheet for the trees, based on the black spruce. The environment is based off of the taiga and forests in the northern latitudes. This project is still a work…
Tech Animator (Rigger) * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
s a 3D Game Environment Artist you will work on modeling, texturing and lighting level environments and assets. Qualifications: Extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must) Highly proficient in modeling 3D environments and objects, using both hi-poly and low-poly…
Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…