publicdomainpictures.net/ Found some good textures on there... just thought I would share this. Its not a great as cgtextures but its a great alternative.
Hello all, I made a hand-painted stone/rock texture in Photoshop and I was wandering if I could please get some feedback on it and how I can improve. It's pretty basic but any advice would be great. Many thanks!!
I'm making some carpet textures with MicroGrafX picture publisher and paint. I'm going to use these for a fan mission for the game "Thief 2:the Metal Age." I have two made so far: Tell me what you think.
How do I go about creating a new material so that I can add my own texture? If I right click I have the option of adding new material, but then I get the option of searching through my installation folder, so lame man :poly117:
My Name is Fiona, I have 9 years experience in the VFX industry, I have mainly worked at texturing, look development and lighting. I am based out of Cork, Ireland.You can view my reel here https://vimeo.com/168809085 Contact me at fionarussellart@gmail.com
Hi , I usualy like to work on large image pictures for textures but then many times I need to resize for game engine fitting and when I have a alpha sometimes it messes up all the borders and layers... how can I do to preserve the alpha at the best when resizing?
Hi! I had a moment to look at the car. Assuming you don't want to do many further edits and are set on baking, I would would mainly optimize UV space to get as much out of the texture as possible. Offset and stack UVs of mirrored and repeated parts (I believe you're already doing this). Reduce size in UVs of areas that are…
Hey Everybody, I am in need of some particle texture packs that contain the raw source art needed to make particle effects for video games. If any one has a link or can recommend a company to go with I would really appreciate it.