Hi , I usualy like to work on large image pictures for textures but then many times I need to resize for game engine fitting and when I have a alpha sometimes it messes up all the borders and layers... how can I do to preserve the alpha at the best when resizing?
Replies
Is this 1 bit alpha ?
I don't think there's any magic beside using photoshop resampling algorithms.
Bicubic messes a bit border pixels but the result is smoother.
Bilinear won't messing up the layer borders and is less agressive than nearest neighbor.
Nearest is the best choice for 1 bit alpha, but it removes pixels lines so it's not always wanted.
Or an extra fancy rescaling algoritm eg Lanczos and B-Spline ?
Or regenerate the alpha from a diffuse afterward ?