Hey guys I made a general block out I have a couple of references for the props and lighthouse but I wanted some critiques since I want to improve my modelling skills. This is just a blockout still missing some props and some general shape details, but I wanted to throw it out there so that people more experience than I am…
Hello all, we've gotten the school assignment to create a game design document of a medieval siege weapon with props and everything. I have chosen to create a bombard and would like some feedback on what I have so far. Model sheet bombard: Production sheet bombard: -still needs to be done- Model & production sheet props:…
I've been a prop maker for the past 7 years, but now want to focus on 3D. Especially the creation of full characters. I decimate and key my own work, providing a ready-to-print file for both FDM and SLA printers. I draw on my experience as a prop maker when designing assets for print. Undercuts, piece thickness,…
Hi y'all! I'm currently booking freelance work. Hire me on to produce 2D Concept Art - Character, Prop, Environment design and overall art direction, as well as quick Zbrush models to help knock out hi-polys for props, characters and hero assets. https://www.tomperkinsart.com/ https://www.artstation.com/t0m_perkins…
For the games that you have worked on, what percentage or artists were environment/prop specialists in relation to the number of character artists on the team? Effects/Vehicle/Weapon/etc. artists should be included as environment/prop artists for the sake of this poll. Character artists would include modelers/character…
Hello, I am a first year game development student and I wanted to keep in practice during the summer so I decided to start a fun prop... a steam punk computer! So far I have most of the high poly done, I'm hoping to sculpt out the stands with the lion paws ect. I am going to be texturing this prop as well. Reference: High…
Hey Polycounters!!! Here is some portfolio work that I have just finished up from a class. Got three props done in this 10 weeks i think its been.... Here are a couple of the final images of the lowpoly textured props I made. If you want to check out more on these with the highpoly, textured sheet, lowpoly wire sheets and…
Hey there folks, I´ve been working on this scene for some time now during my freetime. My goal is to create an interesting office space in the style of an industrial loft. The building is based on a real factory, who was refurbished to an office space. Still theres a lot to do, change placeholder Materials, fill the empty…
So basically I've started making a level in source and im getting all sorts of weird shading on my static meshes. These props are really simple, have only 2 textures, (normals and diffuse), and the collisions are just boxes. I suspect that it has something to do with the normal map, but I'm not sure. The last image here…
Hi There are two jobs going at the University of Hertfordshire Professor of Digital Media £57-66.3K or $70 - 81K or Euros - €66 - 77.5 and Head of Visual Arts Here is the link…