I would recommend "Old Damaged Pillar" from Eat3d collection. Although it isn't free, it shows how to make single asset from very start to finish and set everything up in UDK. It's a bit old, but pretty much all the principles apply today, maybe with few extra options.
geez doesnt thinking about this stuff make you feel old ? it makes me feel old... anyway .. just to keep it on topic birds eye custard.. the real stuff from the 80s with al the shit they used to put in it back then.. todays custard tastes like puss from an infected leg
For me it as all about playing 1942 over the office network back in the old Oddworld days. BF2 was cool and all, but felt a little old after playing a shit ton of the Desert Combat mod for 1942. Course, it helped that I didnt really play BF2 in quite the same setting as 1942...
CheapAlert, my freind, old buddy, old pal, my additude only sours when you guys like you instigate and push my buttons. Although I could just ignor you though. I mean, this is only a thread. It's not like you would say this to my face.
Heya. So I use gloves to work. My hands usually feel better when I do. They're getting kinda old and sweaty now though. Do you use gloves? Which ones? The ones I use right now were old golf ones I had which I cut the fingers :B
Hey Polycounters! So, I've posted a couple WIPs here (see here and here )but have a bad habit of not updating threads or showing finished projects. Such is the curse of working full time! Either way, I'm hoping to make a habit of posting stuff semi-regularly and not clogging up the forums with unfinished work. To be…
[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
Hello people, Been working on a environment back and forth the last time so I tought about starting a thread for it. The main idea for the environment came up when I saw a concept a while ago and I new directly that I wanted to create an environment in that kind of style. You kind find the concept here: I guess the concept…
Ive been a long time lurker on this forum for a good few years so many awesome guys here, I even got hired because of this forum many years ago. But Im curious how other people approach making a new reel for moving on? Its weird question to ask, especially if ive spent the last 4 years animating id have plenty to show! But…
Greetings! This is my first time making a model that will utilize morph targets, and it seems that once I set them up I won't be able to easily touch up the model since verts can't be added or removed, so I'd better get it right at the beginning. Not only that, but the base model is to be androgynous so that it can be…