You can use an action(animation) from rig A to rig B, as long as the bone naming remains the same. This should give you the correct animations between the bones - so in local(bone) space. Select your new rig, open the action editor, and find the action that you're looking for. There might obviously be some clean up to do…
I think it's important to point out that, regardless of whether you agree with KDR or not, he is operating in a different environment than we here in the States. In Germany, game ratings legislation like this is already on the books and in effect. Game companies actually change the content of their games specifically to…
I'm attempting to create a LEGO leg with 2 LOD's my initial high quality is fine for what I need but every time I try and break down the model for the lower LOD I cannot get the normal maps to look correct. So here's my LOD 1 and 2 and as you can see the normal maps for the left lower LOD look strange I can't work out why…
Ban This Game is a small game about censorship in Australia. I made it in a couple of days using Torque Game Builder. It's a pretty simple game but I'm hoping it will draw attention to this issue among people who didn't already know about it and perhaps spark some interesting discussions. Trailer on YouTube [ame]…
As a student of Games Development, I have my folio up and running. I would love critique on improvements to my page and any advice on getting my foot into the industry. Currently Melbourne based. Thanks James RockfordDesigns.wordpress.com
Look at the core concept and story of Oni and you'll get what I'm talking about. Sure its a big stretch to say Oni came from Halo but thats not what I'm saying. You mean to tell me that with Oni and Marathon floating around Halo was a total departure from anything they had ever done? It was a refinement of everything they…
Hello there; I've been working with Blender and Unity for a while and discovered the awkward snag regarding instances; the importer makes every imported object a unique instance. Since I'm also using Blender as a level editor, you can see where this might be a bit of a problem... I've written a quick AssetPostprocessor to…
I don't use modo for game content as much as people here do, but I use it every day for modeling, texturing, and previewing. It's the fastest modeling tool for me personally, thanks to a very customizable interface. I've created entirely new sets of commands and all kinds of pie menus and really streamlined a lot of my…
Hello, i have a very big question about the situation. I mean, what I know is, that everybody have to apply on a company with the private portfolio. But... For example: I make 3D Characters and work for freelance, or only make it as a hobby. (EXAMPLE). Someday i get a mail of a famous game company and they ask me if i…
So if I'm working on a game that will make use of modular pieces from which the player can build their own vehicles. Is it best to use a dynamic texture atlas or a texture array? If I'm understanding this correctly, it's 1 draw call per shader(material) but if I have 3 modular pieces using the same material with 3…