I generate tangents/binormals with mesh mender as well. There is not a lot of normalmap useage in my projects so far, so I havent had a lot of testcases, chances are it will haunt me again. Per helps me with some more "production" like models, will see how the tests go with them. However the other coder who originally…
i have had the same problem with the .tga not loading after a little while in max. but i did find a small work around. if its something i plan on working on all day, like 8 hours or so i make a little macroscript, here is an example <font class="small">Code:</font><hr /><pre> Bitmaptexture fileName:"C:\Documents and…
i dont know, gnomon is rather expensive for what the dvds offer. if you want to become an expert maya user you are probably going to have to shell out 500 bucks or more. i suggest www.3dbuzz.com. they have a crapton of FREE maya fundamentals video training modules. taught me everything i needed to know about the interface…
I enjoyed this a lot -- really great work on the vegeation and riparian microterrain, IMO. But, there is a few things that stick out to me and make the scene feel kind of off. In the above screenshot, I feel the scale of the mountains is wrong. The shape and rocky texture of these mountains suggest much higher altitudes to…
Hi! Regarding your portfolio pieces, I think the vampire hunting kit is the weakest one, in design and execution. Here are some aspects I think you could improve on, should you rework/remake it in the future: Consistent sense of scale: Currently it's hard to tell the size of some elements, as some are reused with different…
Intro It been a while since I become active on polycount forum and my overall impression is that even experience artist have some problem with " basics" or foundation as they are called Because of that I decide to share some of my note piled during the years . I always love to draw mostly random stuff too fill time [school…
Fabgrid is a new level editor for Unity that has a simple user interface and is very easy to use. It includes an advanced snap system where you can between different snap options: * Snap to mesh * Snap to grid * Snap to floor * Adaptive snap (which combines the mesh and grid snap option in a way that makes it really easy…
So you want to be an artist in the games industry? Getting there is really hard work and job applications are just another hurdle along the way. The 'Guide to Game Art Applications' covers the process from start to finish, confronting the challenges and pointing out the common pitfalls. With the guide, you'll be be…
I have downloaded some textures of a material from textures.com and created a custom material out of them in DDo but when I use it in a project some maps are only a color fill without texture. It consists of albedo, metalness, roughness, normal and ao. When I load the textures in the Custom Material Creator menu the…
Greetings, all! This thread will document my work for the Blizzard Art Contest. I'll start with my reference materials and direction. Also, here is the objective for the environment section of the contest: "Using your creativity and ability to work within the World of Warcraft art style, create a small environment diorama…