per, you are right about the difficulties of mechanical modeling. there are a lot of technical issues to keep in mind. I know about all that, trust me. i was never trying to say that mechanical modeling is very very easy compared to human modeling, in fact it was the other way around. you think that is exclusive to hard…
haha, thankx guys basically to sum all of the posts up. It is asymetrical and "simple" because i was trying to make it exact to Halo 2. Everytime I have (least i have noticed with me) when i try and put a personal touch onto models, people seem to frown upon that and dont pay much attention, although i am considering doing…
So here's the issue guys, 1.I have sculpted my creature in Zbrush (I started in Zbrush with Dynamesh) 2.Retopologized by taking the lowest subdivision and further edited it using Maya's new retopology tools 3.UV'ed it 4.Gone back to my Ztool and exported subdivision 5 of 6 as .OBJ to maya 5.Used transferred attributes to…
Hey there! So I'm going to take a crack at the method Nintendo seems to use a lot for their characters's eyes, but I don't have any experience and limited knowledge on the topic (mostly what I've gathered the last couple days, and what my general 3D knowledge affords me by studying references). If you've worked with this…
Polycount can confirm today that Valve Time, in fact, does exist. We found out in the 11th hour that Valve & Polycount will be announcing the Polycount Pack winners later this week, not today as previously planned. Robin gave me his word that we'd have them announced this week, since today isn't possible for them for…
Hi, I came some time ago and post here about an ut2k4 mod I'm working on with five other students. We're still looking for some help. Our mod is a prototype showing what the game could be if really developed. This is an adventure/stealth game where the player is a small character made of paper. pitch: P Project is a game…
So it was a rocky 2017 having graduated Dec 2016 and obtaining my first contract with Iloura (Melbourne) in February 2017 for 3 months as a model/texture artist. After the three months I had an awesome 3 week holiday in the States & Canada (Canada for a Wedding) before it was back to sunny Australia. Since being back in…
I just had a quick look at the files themselves and didn't try to bake anything, but the HP has plenty of non-manifolds and degenerate faces, probably courtesy of dynamesh and then carrying over through the decimation process (if not created there). Different software might resolve those differently.
@Baddcog, YES! masks are really complicated to use! because they work so closely together, each channel can affect the other for the good or for the bad... i managed to duplicate the original masks and got decent results (dragon face still needs mask fixing) i only mirrored UVs on the horns and the shoulder guards. i can…
So it's been awhile I got to work on her but I feel like I've made some decent progress with the time I have. I've retopo'd her face including other parts, refined some of the pointy edges and worked on the hands. The hands do need some more work cause the fingers don't look right, too thin and triangular. Her face still…