Hi guys, it's time for me to man up and take some feedback. I have been working on this environment for a while now, let me know what you think! The idea is an infested space station where alien plants have taken over and now run the place. Since its all fictional, I thought going with a coral reef motif would be…
Hi! Everybody is doing really awesome stuff. Arriving a little bit late, decided to do the "Pit City" environment. So far I've done the blocking of the environment. Getting the proportions and the right angle is really tricky!
Specialize in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Great team coordination skills, receptive to feedback. Looking to work on a cool project. Love fantasy, horror and sci fi. Highly…
After having a look into the environment I've decided to give it another go with the composition. I still need to add some variety to the trees and I've decided to add a small character (based on the concepts of Simon) to add some narrative to the environment. Its time to do some retopology!
Hey folks, I've been working on this environment for a bit now and I feel like I'm beginning to spin my wheels in place a bit with it. The goal is to create quite a solemn mood to this abandoned mountain climb, leading up to a beacon meant to warn the mortal realms of danger. I was heavily inspired by the gorgeous work of…
Hello Ladies and Gents. This is a environment piece I will be putting into my portfolio when it is complete - hopefully within a week. It is rendered in Marmoset, however I will be moving it into Cryengine soon. All textures have been created manually without using DDo, although I have used NDo. Please do not hesitate to…
Hello! I’m 3d character artist. And this means that - I love and I can make 3d character's and environment - I know how to prepare model in accordance with the technical requirements Namely, I can make a character for: game's and animation portfolio : https://www.artstation.com/miladttcg linkedin…
Hello everyone, We are actually working on our first video game called Smithy's Odyssey. Here are a few renders of our objects and environments mainly realized by photogrammetry. You can also find some sketches of Smithy, our main character. Illustration : Margaux BOUVIER http://www.margaux-bouvier.com/2018/ We are waiting…
Hello guys i recently switched to 3ds max from maya and i have a problem what would be the workflow for unwrapping an environment in 3dsmax? i've got all the shells but i can't pack those in 0-1 space because i can't select all my object and do a unwrap uvw modifier.. I have to attach everything?? this confuses me a lot…
Hi, I'm working on this modular environment right now. It's a commercial area / mall in a space station, somewhere in a near future (not very original I know...). I started concepting and sketching myself, but then saw some great stuff from Star Citizen and decided to use that as reference. I don't want to make a copy of…