crap i want to replay to all of you guys but ill try and sum it up. yea i know what you mean about the virus stuff, i know both can get them. BUT what i read about macs OS, Mac rewrites their code for every new operating system making it hard for most hackers to crack. im not saying they cant be, but hackers or whatev dont…
I spent a solid few months of optimizing polys, lightmap UV channels, collish meshs for everything in UT and the act of stripping 2million polys out of a level generally improved the FPS by 2 or 3 frames. Polycount is not the huge issue people were rightly sure it was previously. The bigger issue now is texture resolution…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048 x 2048, and…
Hi people! Starting my first public WIP here to get some useful feedback and comment during this work. Final version Artstation page (click me) My goal Here I will do Sturmgewehr 44 - a German assault rifle developed during World War II. My deadline is set for about 15-20 days and for quality I'm aiming to CoD and…
Hey kids! Thought Id write up my process of how I painted this piece. I typically struggle with perspective a lot, so I wanted to integrate some small tricks using 3D in this to make sure I didn't fail too hard. I recently watched a tutorial from the badass Barontieri, and he actually used way more 3D stuff than I had…
I don't know if this is common knowledge or not, but I have tried to google this without finding anything. Most of us have probably seen slipgatecentral's video on his projection texturing technique: http://vimeo.com/5820395 When I first saw it I tried to hunt down a copy of Deep Paint 3D but quickly found out it wasn't…
When you are working with any shader combined with the textures for material definition, you really need to make a decision; what is the ultimate output goal? What I mean by this is your final presentation. Is it going to be in an engine or offline renderer? Creating textures for material definition in one engine/shader…
:) Thanks for the input guys. There is currently 1 texture sampler call for the noise permutation array. I had it in code.. but with it there it took over 3300 instructions. If I can get this working in a light enough state the applications are near limitless to adding subtle realism to our worlds. Other people have done…
Wow, that was a doozy. One of my favourite episodes. "Help me" literally sent a shiver down my spine. This episode was great and it really got the wheels turning... -In Jacob's cabin we see the lamp get knocked over and a fire started, then Ben walks out and there's no fire and he hangs up the lamp. Wtf? -Jacob:…
Find out what this game tool can do and how it does it. Then do the tutorial that shows you how to build your first scene. You might want to check out ogre 3d as well. To be honest there really isn't a book out there that really cover this. World building is world building. It's different for every project. 1. make half…