Hello, My name is Alexander, and I'm looking for an art work. I have 6 years experience in game design, and graduated from Game Design faculty in Friesland College (Netherlands). I'm good at creation of environment assets and level design. You can see my portfolio here: http://stenjus.weebly.com/ Some screenshots bellow:…
Hi! I am currently in my second year of university, and was wondering if anyone could give me some critique on our first sci-fi project? The crate was our main focal point, and we had a set budget for the surrounding environment. The textures were done in Substance Painter, and the renders were taking in UE4, any…
Here is my WIP on a Hand painted WoW-like Environment http://artofartyramazanov.blogspot.com/ This is my first time trying this style out - I would like to get better at this. All critiques are welcome :) Thanks for viewing The Story: A man lost his family and is taking up necromancy in order to bring them back to life..So…
Hi, my name is Marco and next year i will finish my Game Design degree, i am looking for a teacher, that work in the industry and that can help me get to the right level to be an environment artist. I am looking for some 1 to 1 training, over skype or whatever. Keep in mind that i live in England and that i can train only…
@Indie Hey thanks for organizing a challenge, always cool to see people being brought together to create art! I'm a bit concerned that the 3 week time limit might be a little too short for an entire 3D environment. The environment challenges and competitions on Polycount and ArtStation tend to give 1.5 to 2 months. Of…
Hi, my name is Steven and I'm a freelance 3D Artist from Germany with 4 years of professional experience. My skillset includes: hard surface modeling for props, weapons and vehicles in 3ds Max sculpting for environment assets and vegetation in ZBrush and Blender texture creation in Substance Painter/Designer I've worked on…
Hey everyone, I'm about ready to call my latest environment finished. Titled, "Leaving Solace" I wanted to do a piece that evoked something of a pensive emotion, that I could develop using a skillset I'm not normally exposed to at work: atmosphere & lighting, and dabble in to Mudbox some more. Here's the original concept I…
[FONT=Verdana, sans-serif]My name is Wayne Gonsalves and I am 3D Artist with primary disciplines in Environment/Props Modeling and Texturing.[/FONT] [FONT=Verdana, sans-serif]Some highlights of my experience including working at Electronic Arts on two of EA's largest selling franchises; Need for Speed and FIFA. [/FONT]…
Hey Carlos, I recommend brightening your environments so we can actually see your work. I think I like what I see? ;) Also don't be afraid to push your polycount. The environments you're making look to want to be next gen, but they can use a serious bit more polys.
Hello potential applicants! Retroviral Interactive (RVI for short,) is an Indie start-up company looking for modelers who focus on gritty, but photo-realistic art (save concept art as shown above). We use the Unreal Engine 4 platform as the game engine, and are working on a user generated content, sandbox style MMO in a…