Hi, i'm a university student looking for feedback on the model iv been working on. This is my first year learning 3D modeling and this is also my first character model. Assignment was to create a 3D character with the Dota 2 specifications, 3000 tri limit with another 1000 for accessories. The programs im using are Maya…
Hello all, been a lurker here for a while and now working on models for my first game. Please bare with me as these models are pretty much the first time i am creating for public view. I am currently working on my first room. Some specs that I will need to for my finished product. Game will be on android devices Not going…
Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
I don't know if this constitutes spam or is in the wrong category but I wrote some things that maybe someone might be interested in If you've got anything less powerful than an RX 570, Substance Painter is a massive pain to work with on any resolution over 1024 x 1024. Not pinning any blame on the Allegorithmic team, I…
Please someone I need a song composed that sounds similar to this: https://www.youtube.com/watch?v=WJy2IggwKMo It's for a 3D-Animated superhero-fantasy-comedy-action-drama anime-like series I'm creating! I know it's not 3D exactly, but it's 3D related! Thanks from the Netherlands, please only experienced song-writers and…
Hey guys! Just count to 10, a Bouncing car appeared out of air!Enjoy~ https://vimeo.com/396395640 Name:PUBG - Official Cinematic Trailer:Bouncing car Studio:Huge Claw Animation Studio Style:2D, Game, PUBGM,Car,Rock
This project has helped me improve my texturing process. I haven’t had all the time in the world or at least not as much as I would have liked, but I hope you like it. https://www.artstation.com/artwork/AZ1KBz
hi , during a blockout phase where we tend to change proportions and retain uv`s there will be detail lines painted on models.Since proportions shift "Preserve strokes" doesnt work for what we`re doing so disabling it logically made me believe that it would just keep everything stationary on the uv as it was. After doing…
Needed to improve my Marvelous Designer skills, so I decided to create this asset. It wasn't an easy journey, but I learned a lot from it. Special thanks to my mentor Georgian Avasilcutei for his feedback as well to my fellow students for all the support and feedback. Everything but the Clips and Zipper were made in…
Killing, My Friend http://killingmyfriendgame.com Killing, My Friend is a first person co-op arcade shooter with the over-the-top movie realism and stunts of classic action movies. The game pits four action movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis. Each map is made up of clich