Hey guys, this is my latest collab project, Lo'Gosh, a World of Warcraft fan art. I was responsible for his textures and lookdev. More info here: https://polycount.com/discussion/214059/logosh-world-of-warcraft-fan-art/p1?new=1 https://www.artstation.com/artwork/OyZP5e
Hi Everyone! I've been working on Valeera from the Warcraft Universe and adapting her to an Overwatch style. Still WIP but I would appreciate and feedback as well as help on the most recent speed bump I'm having. https://polycount.com/discussion/221969/wip-valeera-from-world-of-warcraft-overwatch-style#latest
Morris, I'm going to have to assert if the objective is to still create a Warcraft character fit for WoW, just take an existing Warcraft concept and attempt to recreate it in 3D. Your drawing style is very strong, but the way you handle renders by laying in heavy black shadow shapes doesn't fit the bill of Blizzard art :/
Neat designs but they need to be bigger. I like the basic shapes, but warcraft has all shape language turned up. Look at some of the weapons in the game currently and they're almost a caricature of their real life counterparts. I like your ideas, but I think you need to push it further into the silhouettes that Warcraft…
Regardless of the CG arts through out the generations. I am sure if the game has crappy (previous gen graphics) and it is fun as hell, it will sell in the current generation. Like World of warcraft and warcraft that is like what, 3 generations behind in terms of graphics, but their game pay and story lines covers it. The…
I rather dislike the idea of a contest about a style. It's much more fun to have a subject picked and then leaving the style up to the artist than the other way around, because it allows for artistic creativity. And if you make something out of Warcraft, in a Warcraft style, well that's just plain boring and all about…
*Update 2* *Update* (See post 13) Hello Polycount! Very long time lurker here that has finally decided to post something! Currently I'm a student in college working towards my Game Design degree, leaning towards the art side of things. I'll be finishing summer 2012 and hopefully have some kind of job opportunity lined up…
I need some fresh criticism on some old work I'm getting back to, if y'all don't mind. Something's weird in the proportions, maybe? It's being modeled tentatively to be printed or milled and molded or formed into something like a wearable costume