Shit those UVs were hard. I don't think I've ever spent so long trying to get something projected undistorted. I had bodypaint, photoshop, and 3dsmax open, using soft select UV move in max, 3d projection in bodypaint, and liquify in photoshop.
Nice work ! Thanks for mentioning my name for the design.
I found out yesterday by Paul warzecha that a friend of him did the 3d paint.
The 2d design for the Raynor was made by Brian Huang and art directed by Nick Carpenter from Blizzard cinematic.
The UV layout and map combo that Ben set up was used in the rendering to communicate to the factory exactly how the final toy was intended to look. We gave the factory 45 degree turnarounds of the model to show them every angle. The factory of course, handled the paint and decal application for the final production run. We didn't handle the project management on this one, nor did we handle the factory interactions - that was all managed by the team at DC Direct. This was a massive group project, and they are great guys to work with.
-Thanks for the info about how the Raynor design was mass produced.
For the SDK:
I know that polycount is a forum about CG but the idea of the n00bz is to create Vinyl toys so doing a mocup in 2D or 3D is not what matter.
At the end it s to see an artist work after he used his Brushes and airbrush to apply it on a real object that matter. ( no undo, no symmetry, no overlay...that s a real challenge
I will suggest anyway to the licensing team to maybe share a template at least 2D for people interested to create a design.
Julien, for what it is worth, we sell a customizable subway car that is a huge physical plastic model. We also give away a virtual 3d version of the same car, so that people can have computery fun too. They don't compete with each other.
I know about the subway car, I bought one at Comicon to give to a friend of mine that use to do graffiti in France.
To give the 3d that will depends of Blizzard plus the only file we got from Bigshots was the STL file for production...I will see with the licensing department what they think about that idea.
I think that going outside of our confort zone and try different media is nice too. ( I am a 3D artists for 10 years mostly games but trying new stuff is cool too like clay, chavant, wax real airbrush...)
Replies
PS : Ben Mathis should do some more tutorials on UV/texturing!
LOL
keep it up
I'm lovin' it!
http://www.blizzard.com/blizzcon/events/goodybag.xml
Do you really want to see the wires? They aren't terribly interesting, he's such a simple figure.
I found out yesterday by Paul warzecha that a friend of him did the 3d paint.
The 2d design for the Raynor was made by Brian Huang and art directed by Nick Carpenter from Blizzard cinematic.
I put together a quick blog page about how the n00bz project happened.
http://jul3d.blogspot.com/
I didn't have the name of you guys but I will add you as soon I have more times.
I am quite happy with the final shape thanks guys for your help on the project.
Julien Lefebvre
Quite nice to project decals too
In the process who did the actual painting on the vinyl ? or did you just provide the 3D file to the factory ?
here is a really quick test I did after I was done with the murloc in mudbox
Julien lefebvre
agreed sdk would be fun.
For the SDK:
I know that polycount is a forum about CG but the idea of the n00bz is to create Vinyl toys so doing a mocup in 2D or 3D is not what matter.
At the end it s to see an artist work after he used his Brushes and airbrush to apply it on a real object that matter. ( no undo, no symmetry, no overlay...that s a real challenge
I will suggest anyway to the licensing team to maybe share a template at least 2D for people interested to create a design.
Julien Lefebvre
To give the 3d that will depends of Blizzard plus the only file we got from Bigshots was the STL file for production...I will see with the licensing department what they think about that idea.
I think that going outside of our confort zone and try different media is nice too. ( I am a 3D artists for 10 years mostly games but trying new stuff is cool too like clay, chavant, wax real airbrush...)
Julien Lefebvre