Hi. When I try to bake normal map in Marmoset Bake tool, program is stop work. All time if I add 30k triangle model to Low. Why? If I add million polygon (not triangle) model to low, no problem. But more than 15-20k triangle model in Bake/Low section causes the program to crash
The Facebook group link returns an amazon access denied when pointing to a b1.exe. I changed it to a 2 and away she went: https://s3.amazonaws.com/mset/download/release/toolbag_install_304b2.exe
Hey, I get the following error when attempting to use GPU denoising (Render/Lighting/Ray Tracing tab): optix: failed to load denoise kernels optix: failed to launch denoise load/accumulate kernel The viewport display is garbled after picking this option. (Win 10 / NVidia 2080 Ti with 'Game Ready' driver 456.71). Is it a…
is there anyway to bump the shadow quality? i have checked the high quality shadows box but i still get some artifacts below the shirt, on the hat and also some sort of noise on top of the hat. besides these problems if you could recommend anything else to improve my render or tell me what you think about it, i'd…
I did this environment few months back http://polycount.com/discussion/171746/ue4-tavern-by-the-road-wip#latest , wasn't really happy with the quality of the props at the end, so this time I concentrated on leveling up my modeling and texturing skills. So here it is, a little viking diorama. C&C are welcomed :) Link to the…
I'm just curious, does marmoset have a file size limit? I have a really high poly model I'd love to just toss on in there and see what it can do, but it keeps crashing. The OBJ is about 70mb large.
Hi mates, I was trying something but I'm not really satisfyed with the result. Check it out https://www.artstation.com/artwork/oOROxk What could be a better way for recreating water with transparency? If I use marmoset glass material I'm lossing detail, if I use -like in this case- a custom material using my maps from…
I realize this is probably is correct/expected. It does however not give as clean/smooth an edge if it kept the islands together in a cage. At least for my purposes. Is there a way to get the Marmoset cage generator to keep the vertices together? Or is this unexpected with something with my fbx export causing it to break?…